

Creature — Human Shaman Werewolf
This creature can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature — Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
True peace can't be achieved until everyone else is dead.
Illustrated by Ryan Pancoast
Released on April 8, 2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
If Lambholt Pacifist's power becomes 4 or greater, it fulfills its own restriction and can attack.