
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
"Within each of us, the potential for great power waits to be released." —Zija, Simic mutationist
Illustrated by Nils Hamm
Released on January 25, 2019
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.