
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin
Released on May 5, 2006
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
This ability isn't a mana ability. It uses the stack.
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.