
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Cinder pyromancers measure their success by counting their enemies' smoking holes.
Illustrated by Franz Vohwinkel
Released on May 2, 2008
Puncture Bolt will resolve fully (and give the creature a -1/-1 counter) even if the 1 damage would be enough to destroy it. (This would matter if a 3/3 creature with persist had already been dealt 2 damage, for example.)
If you target a creature with 1 toughness, Puncture Bolt deals 1 damage to it, then puts a -1/-1 counter on it, which reduces it to 0 toughness. The creature will be put into its owner’s graveyard as a result of having 0 toughness. Regeneration can’t save it.
If you target a creature with 2 toughness, Puncture Bolt deals 1 damage to it, then puts a -1/-1 counter on it, which reduces it to 1 toughness. The creature will be destroyed as a result of lethal damage. Regeneration could save it.