

Creature — Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
Creature — Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.
Illustrated by Christopher Moeller
Released on September 30, 2011
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).