How it works
Prerequisites
- Experiment Kraj does not have summoning sickness.
- You control up to three lands that can produce a total of at least .
- You have at least seven cards in your graveyard.
Steps
- 1Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- 2Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it.
- 3Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer.
- 4Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it.
- 5Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control.
- 6Activate those lands by tapping them, adding at least .
- 7Repeat.
- 8Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Exhibition tier?