How it works
Prerequisites
- Piper has power 5 or greater.
- Piper does not have summoning sickness and cannot be blocked by an opponent.
Steps
- 1Deal combat damage to an opponent using Piper.
- 2Piper's first ability triggers, creating at least five Clue tokens.
- 3Activate a Clue by paying and sacrificing it.
- 4Piper's second ability triggers, putting a +1/+1 counter on Sage of Hours.
- 5Resolve the Clue ability, causing you to draw a card.
- 6Repeat from step 3 four additional times.
- 7Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- 8Repeat each turn.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.