How it works
Steps
- 1Play The Mirari Conjecture and Time Warp, then go to the next turn.
- 2Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
- 3Play Time Warp.
- 4Go to the next turn.
- 5Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.