How it works
Prerequisites
- The Room has one half locked, and the other half unlocked.
- Creatures you control can tap to produce enough mana to unlock the locked Room.
- Marina does not have summoning sickness.
- Room Enchantment
Steps
- 1Activate any number of creatures you control by tapping them, adding at least enough mana to unlock a locked Room you control.
- 2Unlock any Room you control by paying its mana cost.
- 3Ghostly Dancers' second ability triggers, creating a 3/1 Spirit creature token.
- 4When the Spirit enters the battlefield, Intruder Alarm triggers, untap all creatures.
- 5Activate Marina by tapping it, locking the Room that was unlocked in step 1.
- 6Repeat.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Spicy tier?
Spellbook classifies this as Spicy — not for these brackets.