How it works
Prerequisites
- You have no more than three opponents.
Steps
- 1Cast Prossh by paying and commander tax, if applicable.
- 2Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
- 3Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
- 4At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
- 5Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
- 6The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
- 7Move to your postcombat main phase.
- 8If Seize the Day is in your hand, cast it by paying .
- 9Otherwise, cast it from your graveyard for its flashback cost by paying .
- 10Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
- 11Repeat from step 4 until each opponent has lost the game.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Exhibition tier?