How it works
Prerequisites
- "Wizard" or "Merfolk" chosen with Molten Echoes.
- An opponent cannot block your creature.
Steps
- 1Cast Wanderwine Prophets by paying .
- 2Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger.
- 3Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste.
- 4The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield.
- 5Resolve the remaining Champion a Merfolk ability, declining to exile anything.
- 6Deal combat damage to an opponent with the token Wanderwine Prophets.
- 7The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn.
- 8The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- 9Repeat steps 2 through 5 one additional time.
- 10At the beginning of your end step, exile the new token copy of Wanderwine Prophets.
- 11The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- 12Repeat steps 2 through 5 one additional time.
- 13Repeat from step 6 each turn.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.