How it works
Prerequisites
- Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have a way to give Ojer Axonil indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have an amount of mana available equal to twice the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
Steps
- 1Give Ojer Axonil indestructible, protection from red and/or flying, if needed.
- 2Activate Warmonger by paying .
- 3Repeat step 2 as desired.
- 4Resolve the first Warmonger trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
- 5If any opponent has 0 or less life, they lose the game as a state-based action.
- 6Repeat from step 4 until each opponent has lost the game.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Spicy tier?
Spellbook classifies this as Spicy — not for these brackets.