How it works
Prerequisites
- The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.
- The Archimandrite has a power of one or greater.
Steps
- 1Cast Illusions of Grandeur by paying .
- 2Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
- 3The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
- 4Deal combat damage to an opponent using The Archimandrite.
- 5The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Spicy tier?
Spellbook classifies this as Spicy — not for these brackets.