How it works
Prerequisites
- An opponent cannot block and kill Aurelia.
- Inspirit has one or more charge counters on it.
Steps
- 1At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- 2Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 3Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.