How it works
Prerequisites
- You have at least two additional nonland permanent cards either on the battlefield or in your graveyard that have at least one activated ability.
Steps
- 1Activate The Enigma Jewel's first ability by tapping it, if able, adding that can only be spent to activate abilities.
- 2Activate The Enigma Jewel's second ability by paying , exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed.
- 3Activate Locus of Enlightenment using Ventifact Bottle's ability by paying and tapping it.
- 4Locus of Enlightment triggers, copying its ability.
- 5Resolve both Locus of Enlightenment abilities, putting four charge counters on it.
- 6During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
- 7Locus of Enlightment triggers, copying its ability.
- 8Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one.
- 9Move to your next turn.
- 10Repeat from step 3.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.