How it works
Prerequisites
- Khârn has a +1/+1 counter on it and does not have summoning sickness.
Steps
- 1Activate Khârn using Witch Engine's ability by tapping it, adding and causing an opponent to gain control of Khârn.
- 2Khârn triggers, causing you to draw two cards.
- 3Activate Captivating Crew by paying , causing you to gain control of Khârn.
- 4Khârn triggers, causing the opponent who controlled it to draw two cards.
- 5Repeat.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Exhibition tier?