How it works
Prerequisites
- You control at least two white permanents.
- Sunforger attached to a creature you control.
Steps
- 1Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- 2Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- 3Activate Mistveil Plains by paying and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- 4Activate Sunforger's equip ability by paying , attaching it to any creature you control.
- 5Move to your next turn.
- 6Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- 7Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- 8Activate Mistveil Plains by paying and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- 9Activate Deserted Temple's second ability by paying and tapping it, untapping Mistveil Plains.
- 10Activate Sunforger's equip ability by paying , attaching it to any creature you control.
- 11Repeat.
Commander brackets
In which brackets is this combo allowed, per Spellbook's Ruthless tier?
Spellbook classifies this as Ruthless — not for these brackets.
Spellbook classifies this as Ruthless — not for these brackets.